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1. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
If have an idea for a implant... An implant used for gathering intelligence (spying) When used; it temporary erases your employement history and birthdate
- by Sentry Gun - at 2005.01.20 12:41:00
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2. Skills Sorted - in Player Features and Ideas Discussion [original thread]
Yeah like sorted on training time needed...
- by Sentry Gun - at 2005.01.20 10:15:00
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3. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
What i would like to c in this game is a way to copy your buddylist to another character... Plus it would be nice to be able to change the name of it... Since there arent any buddies in my buddy list... Only bad guys :p
- by Sentry Gun - at 2005.01.20 09:18:00
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4. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Quote: Its wayyyy more annoying then it is usefull. When you click somewhere to turn your screen, i often get this stupid thing disallowing me to turn my screen. Its anoying yeah.. But you can switch it off in the "esc" menu.. If i remem...
- by Sentry Gun - at 2005.01.20 09:04:00
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5. AU's - in EVE New Citizens Q&A [original thread]
The use of AU's in the EvE galaxy is silly because its been what? thousands of years the eve galaxy got colonized from our galaxy... Most eve inhabitants probably dont even know what sol means, let alone some planet called earth... Names are chan...
- by Sentry Gun - at 2005.01.13 21:41:00
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6. Some space realism things - in Player Features and Ideas Discussion [original thread]
Did you guys know that even light itself gives friction? And then there is space dust of course. However in outer space (really really outer)there is hardly any spacedust 2... Long live the Discovery channel :)
- by Sentry Gun - at 2004.12.30 16:53:00
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7. Some space realism things - in Player Features and Ideas Discussion [original thread]
Did you guys know that even light itself gives friction? And then there is space dust of course. However in outer space (really really outer)there is hardly any spacedust 2... Long live the Discovery channel :)
- by Sentry Gun - at 2004.12.30 16:53:00
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8. Some space realism things - in Player Features and Ideas Discussion [original thread]
Do you guys ever read back? lol
- by Sentry Gun - at 2004.12.30 15:03:00
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9. Some space realism things - in Player Features and Ideas Discussion [original thread]
Do you guys ever read back? lol
- by Sentry Gun - at 2004.12.30 15:03:00
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10. Some space realism things - in Player Features and Ideas Discussion [original thread]
Quote: You would normally want to accellerate slowly over a short period of time. But yes, when you reached your target velocity, you would turn off your engines and just coast. To stop, you would have to apply an equal amount of thrust in t...
- by Sentry Gun - at 2004.12.28 21:32:00
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11. Some space realism things - in Player Features and Ideas Discussion [original thread]
Quote: You would normally want to accellerate slowly over a short period of time. But yes, when you reached your target velocity, you would turn off your engines and just coast. To stop, you would have to apply an equal amount of thrust in t...
- by Sentry Gun - at 2004.12.28 21:32:00
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12. Some space realism things - in Player Features and Ideas Discussion [original thread]
The thing that keeps me puzzled is: Does a spaceship need a constant thrust? Wouldnt a short burst do, and push the ship in one direction.. When turning or stopping another burst would be needed.. you guys get the idea..
- by Sentry Gun - at 2004.12.28 10:27:00
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13. Some space realism things - in Player Features and Ideas Discussion [original thread]
The thing that keeps me puzzled is: Does a spaceship need a constant thrust? Wouldnt a short burst do, and push the ship in one direction.. When turning or stopping another burst would be needed.. you guys get the idea..
- by Sentry Gun - at 2004.12.28 10:27:00
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| Pages: [1] |
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